[BO3] Weapon Porting Episode 2.5: Creating PBR Maps
Автор: Azsry ♨
Загружено: 2016-10-11
Просмотров: 766
Описание:
In this part I go through how I make my gloss maps, normal maps and ambient occlusion maps in case I don't like how the ripped textures came out or if the weapon I'm porting doesn't have those textures.
Programs used:
Bitmap2Material: https://www.allegorithmic.com/product...
Music:
Mikio Endo - New Kings
Mikio Endo - Chase
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