Ulala: Idle Adventure - Warry Woodland Bosses [F2P]
Автор: Zeo
Загружено: 2020-11-16
Просмотров: 7566
Описание:
Handicap: F2P, No Food Buff, No Toy, Darkweave T.Rex Pets
Party: Gladiator, Assassin, Hunter, Druid.
Played on NA Server, account day 45 - 49 (day 31 - 35 on the main server). This region is the first true region without new type of boss. During this region I recommend not to passively increase your HP from Enchanting, Enhancing, some Hero Bond quests, and maybe other methods as well.
0:00 Five Hero Bond Quests cleared at Puke Glacier 83.
So this is just a reminder of what I achieved during the previous region. Take a look at • Ulala: Idle Adventure - Five Hero Bond Que... if you want to know a detailed condition of each character after accomplishing this.
The remaining quest is Hunting Bond, which can only be cleared as early as reaching Sinvasa Woodland 88 (two regions ahead from this place). With that goal set in mind, I decided to remove the no-legendary handicap so my team could quickly push their way to that region. Since I never tried to collect legendary pets, the strongest pets that everyone had was the initial Darkweave T.Rex, an evolved T.Rex whose egg was rewarded after reaching level 56 (way back at Horu Fjord).
I thought that the progress on this region would be smoother thanks to the evolved pet's high stats, but I was wrong. Darkweave T.Rex has Fire/Dark elements, and most of the bosses in this region are Ice-based, whose element beats Fire. With weaker element, the whole team gets damage and armor penalties.
The biggest wall on this region is White Wolf King. The damage penalty really hurts my team to the point that my team becomes overpowered after clearing the last wave of him (more on this later).
0:20 Stage 1 vs Moon Wind Dragon [Power: 1,379,476 Time: 37.69s ]
2:55 Stage 7 vs White Wolf King [Power: 1,450,339 Time: 62.18s ]
This boss has upgraded skills since the last time you fought him at Tovana Snowland, but the overall strategy doesn't change. However, look at stage 108 for some extra notes against him.
6:07 Stage 15 vs White Unicorn Gorilla Chief [Power: 1,523,547 Time: 54.09s ]
The strategy changed since the last time you fought him at Tovana Snowland. His upgraded Throw Snowball II is now uninterruptable, so the timing of interrupting Trembling Earth is also different. A little bit luck is required so the boss doesn't throw twice to the same character on the back row. Otherwise, that character will be guaranteed to die (or almost guaranteed), especially during the last quarter of his HP.
8:37 Stage 22 vs Typhoon Dragon [Power: 1,529,761 Time: 33.40s ]
This is what happens if you bring a matching evolved pet to the battle. Battle cleared in around 30 seconds. Anyway, this is the same setup as the last encounter in Tintin Ice Cave.
10:59 Stage 28 vs Polar Bear Chief [Power: 1,529,761 Time: 53.10s ]
No strategy modification is required since the last time you fought him at Tovana Snowland.
13:41 Stage 34 vs Moon Wind Dragon [Power: 1,532,547 Time: 57.95s ]
16:22 Stage 41 vs White Wolf King [Power: 1,477,941 Time: 62.18s ]
Look at stage 108 for some extra notes against him.
19:22 Stage 48 vs White Unicorn Gorilla Chief [Power: 1,538,936 Time: 53.96s ]
22:03 Stage 55 vs Typhoon Dragon [Power: 1,542,364 Time: 33.34s ]
24:27 Stage 63 vs Polar Bear Chief [Power: 1,542,364 Time: 52.90s ]
27:15 Stage 68 vs Moon Wind Dragon [Power: 1,562,476 Time: 57.95s ]
30:35 Stage 75 vs White Wolf King [Power: 1,541,719 Time: 62.18s ]
Look at stage 108 for some extra notes against him.
33:39 Stage 82 vs White Unicorn Gorilla Chief [Power: 1,624,305 Time: 53.07s ]
36:17 Stage 89 vs Typhoon Dragon [Power: 1,627,734 Time: 32.44s ]
38:36 Stage 96 vs Polar Bear Chief [Power: 1,627,734 Time: 53.27s ]
41:10 Stage 103 vs Moon Wind Dragon [Power: 1,630,734 Time: 56.07s ]
43:43 Stage 108 vs White Wolf King [Power: 1,552,934 Time: 62.18s ]
Without gaining any level since the last encounter at stage 75, this is what I did to hyper-optimized the party:
Healer and DPSes removed all Health Stones, and equipped the lowest HP-increased gear. Tank tweaked his/her HP so it was 270k or below.
Did all Lv 60 Mystic Realm Stages and the first two stages of Lv 65.
Manually enchanted all ATK-booster gear and enhanced them to the max. Skipped all HP-booster enchantments and enhancements.
Adjusted Clatter Cards so Healer and DPSes would remove any HP-booster cards but still maintain their current card synergies. If changing card was not possible, downgraded two-star cards into one-star cards.
Adjusted pets in the Farm so the third slot has the weakest pet with the lowest Symbiosis value. The first and seventh slots were adjusted a bit to lower the Symbiosis value but not hurt the other stat.
46:40 Stage 114 vs White Unicorn Gorilla Chief [Power: 1,647,290 Time: 53.96s ]
49:33 Stage 120 vs Mammoth [Power: 1,662,933 Time: ~47s ]
I thought this would be another hard battle but I was wrong. I used the same setup as the last encounter in Tintin Ice Cave, and beat him on my first attempt.
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