Dallara DW12 UAK-18 2025 High Downforce Race Car PBR 3D model
Автор: OpticalDreamSoft
Загружено: 2025-08-07
Просмотров: 68
Описание:
https://www.turbosquid.com/3d-models/...
Low-poly game ready 3D model of Dallara DW12 Universal Aero Kit (UAK-18) Race Car with Aeroscreen and PBR materials (Specular and Metallic workflows) white mockup. High Downforce Package. Suitable for computer/mobile games, broadcast, advertising, visualization.
Advantages of the model:
Very clean geometry;
The model is maximally optimized for use in 3d games and VR;
8 Materials with 4k textures set - separate for Body, Bottom, Driver, Helmet, Helmet_Glass, St_Wheel, Glass and Wheels - containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal - depending on the material;
Textures size: Body - 4,096 X 4,096 PNG; Bottom - 4,096 X 4,096 PNG; Wheels - 4,096 X 4,096 PNG; Helmet - 4,096 X 4,096; Helmet_Glass - 4,096 X 4,096; Driver - 4,096 X 4,096; Glass - 4096 x 4096; St_Wheel - 4,096 X 4,096.
PSD with UV map and PNG files with separate layers for easy editing of body textures.
Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well.
Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
The model is subdivision-ready so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
Divided into functional parts and grouped for easy editing and using in game engines;
The model consists of 40 separate objects grouped together. Each of these objects has a simple and understandable name;
UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
Specular and Metallic workflow textures included!
Compatible with the majority of modern game engines!
Model specifications:
Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software.
Polygons count: 62,954 (Car: 51,729 + Driver: 11,225)
Subdivision 1 polygons count: 502,894
Subdivision 2 polygons count: 2,011,576
Vertices count: 64,415
Unit Scale: Metric / Centimeters
Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Body Textures (Specular/Metallic workflow respectively):
Diffuse/Base Color (4,096 x 4,096 PNG)
NormalMap (4,096 x 4,096 PNG)
Specular/Metallic (4,096 x 4,096 PNG)
Glossiness/Roughness (4,096 x 4,096 PNG)
Emissive (4,096 x 4,096 PNG)
Refraction (4,096 x 4,096 PNG)
Ambient Occlusion (4,096 x 4,096 PNG)
Model is available in the following formats:
MAX (2021), - FBX, - OBJ, - 3DS.
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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