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Staff Daredevil Benchmark April 2026 - 41k (A/P opener)

Автор: Vitarain - L E F T

Загружено: 2026-04-15

Просмотров: 1087

Описание: Nothing new here. The only changes from this balance patch that affected Staff DD are the nerfs to Weakening Charge (Whirl) and to Venomous Volley, which is used just once in the opener. Staff DD got nerfed by less in comparison to most other classes, so you can consider it a buff depending on how you look at it. I didn't grind too hard for this benchmark; probably completed less than 10 golems so I wouldn't be surprised if you can squeeze out a few hundred more DPS here.

I don't really have too much to write for this description, so I'll just jot down a few general notes on Staff DD for people learning the build and reuse parts of the description from my last video.

Staff DD has a lot of flexibility in its rotation, and you can move around the WW's to a certain extent without affecting the end DPS. The three basic rules that you should always try to follow are:

1. Never let initative overcap
2. Never let endurance overcap
3. Maintain 100% Bounding Dodger uptime.

In regards to Bounding Dodger uptime, try to make sure the previous Bounding Dodger buff is still up for your next Bound, since Bound is higher DPS than an auto chain. If for some reason you have zero Vigor uptime and you find yourself running out of endurance, you should instead wait until Bounding Dodger has completely expired before you start your dodge, since the worst thing you can do is waste 700ms of the buff by having it expire just before the Bound lands.

Furthermore, you should always make sure the skill before a dodge is either Palm Strike or Weakening Whirl, so you cancel as much of their aftercasts as possible. Palm Strike's aftercast is pretty huge; you should try dodging way earlier in the animation than you think you can and you'll find that the hit still connects. Weakening Whirls aftercast is rather small in comparison at just 80ms, which is two server ticks. It's nice to try and aim for on a benchmark, but be careful to not cancel the last hit.

The axe precast historically has added about 1k to the end number, which I presume is still the case now. You'd be surprised by the number of real fights you can at least get the initial 6 auto precast off on, so I recommend trying to learn it.

Gear remains the same as always; Eagle relic is a bit better than Thief relic in most cases. For situations where you only fight the first half of some enemies (like the Sauls in Deimos) Thief relic pulls ahead. If you can proc a lot of evades in a single dodge, Isgarren relic is also a good option for fights like Samarog. Dragonhunter runes are better than Scholar runes by an extremely minuscule amount on the golem when you're running Sharpening Stone/Fruitcake for a benchmark, but in a real raid where you can run a writ Scholar Runes are better by a similarly minuscule amount.

Log: https://www.dps.report/B1Wg-20260414-...

Music I stole:
I don't know. Took it from 【東方 jazz】- ATTRIELECTROCK ANTHOLOGY - [2/2] - the track starts at 5:57:10. The timestamps in the description of that video are off because it's a reupload with certain tracks taken out

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Staff Daredevil Benchmark April 2026 - 41k (A/P opener)

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