Red Dead Redemption 2 - All Random Conversations At Beaver Hollow - Chapter 6
Автор: Starvin Marvin Gamer
Загружено: 2022-07-26
Просмотров: 43439
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Here's a compilation of all the conversations that can be heard during Arthur Morgan's stay at the Beaver Hollow camp. There are several different types of conversations that will be noted in the video, but I will also mention them here.
"Camp" Conversations - These occur whenever gang members are talking to each other and Arthur can even jump into some of these. There are 32 total "Camp" conversations.
"Walk Up" Conversations - These occur whenever a fellow gang member walks up to Arthur and engages him in a conversation. It can also work the other way around where Arthur can walk up to a gang member to initiate the conversation. There are 25 total "Walk Up" conversations.
"Campfire" Conversations - These conversations are the easiest to find as they can only be found at the camp's main campfire and they can only be seen/heard at night (sometime between 8pm-11pm). There are only 4 of these "Campfire" conversations during Arthur's stay at Beaver Hollow, but plenty of these conversations occur in the previous camps/spots that the gang occupies.
"Companion" Conversation - This conversation will actually be marked on the map with a "?". During my thorough playthrough of this game, I noticed that these conversations occur (or pop up) only once during the gang's stay at a campsite (although it may have happened twice during the early portion of the game, specifically at "Horseshoe Overlook" and "Clemen's Point").
"Significant Event" Conversations - These occur right after something significant happens. At the conclusion of this "Significant Event" (like what happens to Molly at the beginning of Chapter 6), Arthur can walk around the camp and initiate a conversation about what happened and his fellow gang members will give him their reaction to that event. There are 2 "Significant Event" conversations that can take place during Arthur's stay at Beaver Hollow.
"Camp Speech" by Dutch - If you've played this game up until Chapter 6, you should be familiar with Dutch's "Camp Speeches" by now. He'll usually give one right after the gang arrives at a new campsite and in some cases, he'll give a speech after something significant occurs. You'll hear about 6 or 7 of these speeches throughout the main story and the one that takes place in Beaver Hollow at the beginning of Chapter 6 is the last one that he'll give to his gang.
Extra Dialogue Following Main Story Missions - Make sure you converse with your fellow gang members often, especially if you complete a main story mission with them. Arthur may have something extra to say.
Also wanted to mention a few words of wisdom if you're committed to finding all of the dialogue that this game has to offer:
1.) Remember to stay close to these conversations, especially to whomever is talking. Arthur may decide to chime in, or his fellow gang members may decide to include him in the conversation since he likes to eavesdrop (lol).
2.) Be sure to return to the gang's campsite after every mission in the main story. This is the only way that you can be sure that you don't skip or miss any of the conversations that take place throughout the game.
3.) REMEMBER TO SAVE OFTEN! This is the most important advice that I can give you folks. I'd also make sure that you have a save file before the gang moves to a new camp, because these conversations happen immediately (like right after you arrive when a new chapter starts) and they often overlap each other, so you can easily miss them during a single playthrough, but having a save file allows you to go back and experience each conversation that you may have missed.
Going back to that final point, I noticed that whenever you load a save while you're playing, the game gets kinda glitchy with these conversations and you won't be able to hear (or give) the full responses to these conversations. The only way to fix this is by exiting the game/app completely and reloading it. Don't ask me why this happens because I have no idea, but luckily there is a fix for it, even though it's a little more time consuming.
Well...that's pretty much it. Hope you folks enjoy this video and stay tuned for more!!!!
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