Voxel Sculpting in 3DCoat – Refining Your Photogrammetry Scan
Автор: Midgard Geographical Society
Загружено: 2025-11-27
Просмотров: 1066
Описание:
In this episode of Project Fanal, I take the cleaned photogrammetry mesh and begin refining it using 3DCoat’s voxel sculpting tools.
I show how I rebuild lost shapes, improve the silhouette, smooth messy scan data, and use voxel tools like Wet Clay, Voxel Fill, Base Clay and CutOff to form a clean, artistic base mesh.
This sculpt is then prepared for export into Houdini, where I’ll procedurally add branches in the next part of the series.
In this video:
• Voxel sculpting workflow in 3DCoat
• Clay tools and form refinement
• Cleaning scan artifacts
• Preparing the mesh for Houdini
Check out my Free Stuff on FAB: https://www.fab.com/listings/654fa6ff...
Watch the Playlist here: • Starting a big Unreal Engine project (Proj...
Previous Episode: • How to Clean Up RealityScan Meshes in 3DCoat
Next Episode: Creating branches in Houdini
#3DCoat #VoxelSculpting #Photogrammetry #Houdini #UnrealEngine #3DScanning #EnvironmentArt #ProjectFanal
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