Robotic Bird in Blender – Part 4 | Environment, Lighting & Materials
Автор: roe.num77
Загружено: 2025-12-02
Просмотров: 80
Описание:
In Part 4 of the Robotic Bird series, we focus on building a cinematic environment for our mechanical creature. From procedural droplets to realistic materials and professional lighting, this episode brings the scene to life! 🌟🦾
In this episode, you’ll learn:
• Creating the environment ground plane
• Building fully procedural droplets with Geometry Nodes
• Masking areas to prevent collisions with the bird
• Crafting realistic glass, glossy, and diffuse materials
• Designing a fantasy-style animated emission shader
• Setting up cinematic lighting for the scene
• Animating the ground plane for seamless forward motion
• Linking materials efficiently across different parts of the bird
This tutorial is perfect for Blender artists looking to enhance their environment, material, and lighting skills while keeping full procedural control.
📥 Download all the tutorial assets here:
https://t.me/roe_num77
🎥 Watch the full Robotic Bird series playlist:
Part 1 – Modeling the Robotic Bird:
• “Creating a Cinematic Robotic Bird in Blen...
Part 2 – Rigging & IK Setup:
• “Creating a Robotic Bird in Blender | Part 2”
Part 3 – Tail Simulation & Feather Physics:
• Animating the Robotic Bird in Blender
✨ If you love cinematic Blender projects, check out my other series too:
• Hyper-Realistic Forest Series – Master realistic nature and environment creation:
• Hyper-Realistic Forest Series (Full Tutorial)
• Cinematic Space Journey Series – Explore stunning sci-fi scenes and animation:
• 🚀 Cinematic Space Journey – Hyper-Realisti...
Timestamps:
0:00 – Intro & Overview
0:17 – Ground Plane & Droplets Setup
1:49 – Droplet Scale, Randomness & Offsets
3:33 – Masking Bird Area
4:43 – Applying Mask & Procedural Adjustments
5:33 – Materials: Ground, Droplets & Bird Ports
8:31 – Feather Tail & Main Body Materials
10:28 – Displacement & Emission Shader Setup
12:04 – Emission Strength & Animation
13:21 – Ground Plane Motion
15:30 – Final Touches
#Blender #BlenderTutorial #GeometryNodes #BlenderMaterials #EnvironmentDesign #CinematicLighting #RoboticBird #Procedural
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