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Blender: Destroy Buildings with Geometry Nodes

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Автор: GoodGood

Загружено: 2025-04-12

Просмотров: 11273

Описание: Come talk with me about 3d on Discord and get the breakdown video + project file on Patreon https://linktr.ee/goodgood3d

I’m super into the crumbling, overgrown look from The Last of Us, so I’ve been messing around in Blender with Geometry Nodes to see if I can pull off some kind of procedural destruction. Kinda digging the idea of buildings mid-collapse.

This started off as an innocent experiment to quickly generate destroyed buildings and spiralled into a full modifier that works by converting a single storey, modelled from flat planes, into a complete building with responsive destruction. I learnt so much from doing it that I tackle problems differently from the beginning of the geometry node graph to the end.

With the exception of the original floor layout, everything is procedural including the shaders. I think there's still room to push it so that the internal layouts can be randomised and more detail added to the building - small touches like air conditioners, cables and wall gubbins would also add some much needed visual interest - but I'll probably avoid that rabbit hole for the time being.

Considering the intensive use of geometry nodes it's surprisingly responsive as long as you don't stack the building too much and, after a suggestion from a discord member, I also added the option to paint the destruction in dynamically.

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Blender: Destroy Buildings with Geometry Nodes

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