Easily Switch Characters in Unity: Navigate Time and Frame Rates, Update vs FixedUpdate, & More | 19
Автор: 1zed1 Games
Загружено: 2022-12-17
Просмотров: 521
Описание:
The FULL project is now available to download for FREE. The link to download can be found on the community Discord server (link below)!
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/ 1zed1
Join the 1zed1 Games Community Discord Server!
https://1zed1.com/go/discord
Check out this playlist for the whole video series: • 1zed1 Unity 3D Rigidbody Custom Character ...
In this video we:
Add a Second Character that We Can Play As
Build Upon Our Game Manager
Basic Review of Time and Frames in Unity
Lightly Discuss Update() vs FixedUpdate()
Relevant Links:
Fix Your Timestep! - https://gafferongames.com/post/fix_yo...
Time Flowchart - https://docs.unity3d.com/uploads/Main...
MonoBehaviour Flowchart - https://docs.unity3d.com/uploads/Main...
This video is part of a series of videos for a custom Unity 3D character controller that utilizes rigidbody physics, cinemachine cameras, Unity's new input system, and custom player gravity.
For more information on this character controller watch the video here:
• Unleashing the Power of Unity's New Input ...
==========
TIME STAMPS
00:00 - Intro
00:12 - What Was Done in the Last Video
00:25 - What We Are Going to do In This Video
00:37 - Pointless Forewarning
01:07 - Getting Started With a Note On the Previous Video
01:20 - Adding New Input
02:37 - Create Second Playable Character
03:16 - Adding Our Switching Character Code to the Game Manager
03:27 - Code Review
05:36 - Finishing Setup
06:17 - Play Test
06:58 - Demonstrating a Problem
07:30 - Reviewing the Solution We Already Implemented
08:20 - Applying the Solution to Our Players
08:39 - Another Play Test
08:50 - Who Needs Gravity Anyway?
09:07 - Intermission
09:12 - Update() vs FixedUpdate()
09:36 - History Lesson
10:48 - Update()
11:28 - Proper Usage of Time.deltaTime
13:42 - FixedUpdate()
14:20 - Framerates, vSync, and You
14:44 - QualitySettings.vSyncCount
15:46 - Application.targetFrameRate
16:05 - Time.fixedDeltaTime
16:32 - Time.maximumDeltaTime
18:00 - Cinemachine, LateUpdate, FixedUpdate, and You
19:36 - Reviewing How We're Handling Input (and how we're doing it wrong)
20:44 - Like, Subscribe, and Tick the Bell for Notifications
21:01 - Next Video
21:11 - Generic Outro
21:34 - Music and Play Testing
#unity #gamedev #unitytutorial
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