Red Dead Redemption 2 Home of the Gentry? Part 44
Автор: Dead Hornet Gaming
Загружено: 2026-01-29
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Start this mission by riding to Beecher's Hope. It's marked on your map in yellow, west of Blackwater.
There's a man sitting on the stoop of the broken down shack. While speaking to him, two more
You can
choose to Aim Weapon, Give Money, or Intimidate them.
We chose to intimidate them, but they'll attack. Use Dead Eye to get rid of them quickly. Once you've taken care of them, a cutscene will start. John will get on his horse and ride back to the bank. Mr. Atherton will give you the loan. On your way out, Uncle will recognize you He'll appeal to John's kindness, telling him he's sick, and ask to come with him. John reluctantly agrees to let him come.
Ride back to the property you just purchased with Uncle. He Pokes fun at poor John, and tells him he's stuck with him.
A cutscene will play of the two of them making a home of the property, repairing what needs to be.
To start this RDR2 mission, speak with Uncle at the house. John will tell Uncle to get up and start working, or to get out.
Uncle, in a revelation, will tell John you have to go to Saint Denis to find Charles. A cutscene will play of the two of you on a train, arriving at Saint Denis. You'll have the option of going to the saloon, or the fence. Head to the fence to find out where he is. The fence tells you Charles has been fighting. Head to the marker on your map to meet up with Uncle, and to find him. Charles says he's been throwing fights under the moniker "Lone Wolf." He bets on himself to win. You can then bet for him, or against him. Bet for him to win a few bucks.
Once the fight starts, you can cheer for, or against, him. He wins the fight.
However, the person who took your bets says some people aren't too happy about the outcome, so Charles needs to lie low. Turns out, he's already booked a ride out of town on a boat.
As you walk to the docks, you discuss what happened back then, when Arthur helped John escape. Charles tells John that Strauss had been captured, and never spoke a word.
As you walk, make sure your Dead Eye meter is full. You're going to need it. Also, make sure you have a repeater equipped.
Once you reach the docks, Charles gets spooked by some men there. You walk past them, but they call out for you. When you turn around, John quickly makes a plan, and he and Charles dive into cover.
After you take them out, loot them. One of the men has a Mauser Pistol on them. Then, get in the wagon with Charles. He'll drive.
Don't worry about shooting anyone else. Charles will safely drive the wagon to the bridge, meeting up with Uncle.
A cutscene will start, marking the end of the mission and the passing of time. Next up is Home Improvement for Beginners.
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