Darkness Assassin Tank Sith Inquisitor Class Guide (SWTOR 6.0)
Автор: Swtorista
Загружено: 2019-11-26
Просмотров: 99648
Описание:
The Assassin’s dual-bladed Lightsaber flashes with deadly precision to provide a relentless offense and when necessary, a formidable defense. In this guide we’ll be going over how to play a Sith Inquisitor Assassin Tank including when and how each ability should be used, tips and tricks, and some basics about gearing up. The assassin tank is the most involved of the three imperial tanks, and requires a constant upkeep of a ward fueled by the assassin’s connection to the dark side of the force, and a creative use of Force Lightning channeled to reduce the damage you take as a tank.
🔗 Written Guide: https://swtorista.com/articles/darkne...
🔗 Jaydenz's Indepth Guide: https://docs.google.com/document/d/1-...
Opener Abilities
1- Stealth - Starting in Stealth gives you a free defensive boost
2- Force Pull - Generates threat
3- Phantom Stride - Leap to enemy, careful, in some fights this bugs and sends you off a cliff. Or use Force Speed to get to the target quicker.
4- Shock - Damage creating one stack of Harnessed Darkness
5- Wither - Damage creating second stack of Harnessed Darkness
6- Mind Control - Taunt
7- Discharge - Damage which reduces accuracy of enemy
8- Maul - Free damage from using Phantom Stride earlier (if it is not sparkling, use Thrash instead)
9- Recklessness - Damage boost
10- Shock - Damage creating third and final stack of Harnessed Darkness
11- Depredating Volts - Damage which uses the three stacks of Harnessed Darkness to reduce damage taken
12- Mass Mind Control - Group taunt
13- Thrash - 30% chance to finish the cooldown on your Shock ability and make your next Shock an Energized critical hit
14- Wither - Start the next round of Harnessed Darkness stacks
15- Shock - Hopefully you also go an Energized Shock from Thrash earlier!
Single-Target Priority System / Rotation
1 - Assassinate - Assassinate is one of your strongest-hitting abilities. Normally, it only becomes available when your enemy is under 30%. If you choose the utility Reapers Rush, it becomes available all the time.
2 - Depredating Volts - Use when it's glowing, which means you have 3 stacks of Harnessed Darkness.
3 - Shock - Use whenever it's available, unless you have 3 stacks of Harnessed Darkness.
4 - Wither - Use whenever it's available.
5 - Maul - Use only when you have Conspirator's Cloak up.
6 - Thrash - Use when everything above is not available.
7 - Discharge - Only use once every 45 seconds to apply Unsteady, if it's glowing
8 - Saber Strike - Only use if you ran out of Force to do anything else. Even if you're doing your rotation perfectly you'll still need to use Saber Strike sometime
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