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Custom Unity Compute Shader Destructs Mesh into base Triangles, Vertex Shader Moves Triangles
Автор: Kevin Lounsbury
Загружено: 2021-03-30
Просмотров: 217
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Third year game dev student at Ontario Tech University
Created a compute shader the breaks meshes down into their base triangles so that they can be moved individually from one another by adding vertices to where the triangles would normally share vertices. Then during gameplay, the triangles can be transformed separately in the vertex shader based on a linear interpolation value and can be changed in real time.
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