I Didn’t Know Akuma Could Juggle Like THIS in SF6
Автор: DeadAceBS
Загружено: 2026-02-26
Просмотров: 2098
Описание:
Akuma is ALL about juggle combo sauce in Street Fighter 6.
In this ranked run, I’m putting the full juggle game on display — air fireball extensions, corner carry routes, optimal cash-outs, and turning random touches into full damage sequences. Once Akuma gets that launcher or air hit, it’s over. The combo doesn’t stop… it just escalates.
This is straight gameplay — no breakdown, no analysis — just me locking in and showing how oppressive Akuma’s juggle potential can be in real ranked matches. Some of these confirms turned into way more damage than they had any right to.
If you play Akuma in Street Fighter 6, you already know:
One juggle starter can snowball into momentum, corner pressure, and a round-ending sequence
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