Math for Game Developers - Quaternions and Vectors
Автор: Jorge Rodriguez
Загружено: 2013-08-01
Просмотров: 47023
Описание:
We learn how to rotate a vector using a quaternion.
During the video I said that I'd link a book where you can find the derivation of the vector rotation equation. I thought it would be in "3D Math Primer For Graphics And Game Development" by Fletcher Dunn and Ian Parberry but I can't actually find it in there. Still a good book though.
Find the source code here: https://github.com/BSVino/MathForGame...
Question? Leave a comment below, or ask me on Twitter: / vinobs
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