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Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson | Substance 3D

Автор: Adobe Substance 3D

Загружено: 2018-04-17

Просмотров: 36612

Описание: Discover how the Substance tools were used during the production of Wolfenstein 2. In this talk, Ben Wilson, Senior Environment Artist at MachineGames walks through the development of the game's (many) debris assets, ranging from tileable textures to rubble piles. We will cover pipeline setup, custom nodes and how Substance helped speed up material and asset creation.

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About Substance 3D
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.

This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.

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Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson | Substance 3D
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Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson | Substance 3D

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