Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson | Substance 3D
Автор: Adobe Substance 3D
Загружено: 2018-04-17
Просмотров: 36612
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Discover how the Substance tools were used during the production of Wolfenstein 2. In this talk, Ben Wilson, Senior Environment Artist at MachineGames walks through the development of the game's (many) debris assets, ranging from tileable textures to rubble piles. We will cover pipeline setup, custom nodes and how Substance helped speed up material and asset creation.
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Debris and Rubble Pipeline in 'Wolfenstein 2' with Substance Designer by Ben Wilson | Substance 3D
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