King Of Fighters '95 [PS1] - Omega Rugal & Saishu Kusanagi
Автор: Krizalid99v2
Загружено: 2017-04-01
Просмотров: 17047
Описание:
This is a play-through using Omega Rugal and Saishu Kusanagi in the PS1 version of King Of Fighters '95. Read on below for more information...
Omega Rugal and Saishu Kusanagi are both the bosses in this game. They are both hidden playable characters.
I have alternated between the two characters for each match.
===== Additional Information =====
---- As Team Edit only characters, they do not have endings.
---- The Kusanagi clan leader's name is spelled as 'Saishu' instead of 'Saisyu' for some reason in this version of the game.
---- When Omega Rugal is queued on the sidelines (not defeated) with his jacket on, the skin tone on his face is rather dark zombie-like. This is different in the arcade version.
===== About Omega Rugal & Saishu Kusanagi =====
Omega Rugal is the most well-known KOF boss. If you are a veteran of the series and think of the KOF bosses, the first one that is most likely to appear in your mind is him. KOF95 marks the debut of Omega Rugal, and in true SNK boss fashion, he's powerful and cheap. And he's hard to defeat as the CPU boss opponent. As a player character he is overpowered, but his Genocide Cutter special move motion is somewhat awkward to perform (I've never liked special move motions that ends with UB or UF).
KOF95 also marks the debut of Kyo's father, Saishu Kusanagi, as a fighting game character. He is also powerful in this game, but not quite as cheap as Omega Rugal. His Demon Scorcher special move comes out extremely fast and is one of the best anti-airs in the game.
As the CPU bosses, you have to fight them both one after the other in one match, so they are quite a nightmare if you play on the harder difficulty settings.
===== About PS1 KOF'95 =====
From what I can tell, it's quite a good port of the arcade game. I do believe there are some cut animation frames for some characters, but it's actually somewhat unnoticeable. The game takes advantage of the PS1 hardware and uses the Arranged Sound Track for it's music.
Loading times are of course a pain and cannot be avoided on the PS1 hardware, and there are some issues with responsiveness with the control at times... I've no idea why this happens, because the PS1 doesn't seem to struggle to run this game.
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