GDC 2004 - John Carmack Keynote
Автор: Charlie
Загружено: 2014-03-27
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00:00:00 Introduction
00:00:38 Intro video
00:02:20 John Carmack
00:04:02 What if progress like this continues?
00:04:33 Will be fixed: Rendering
00:07:56 Will be fixed: Player freedom
00:09:31 Will be fixed: Audio
00:10:15 Harder: physics simulation
00:12:58 Harder: AI - Character interactions
00:16:38 Problem: development cycle
00:20:44 The "Mainframe", feature trap
00:22:32 High hopes for small creative teams
00:27:01 Idea: a rendering showcase
00:30:34 Level of interactvity in Doom content creation
00:32:59 Idea: media libraries
00:33:51 Can technology help at all?
00:37:30 People skillset challenge
00:38:50 Hope: general purpose rendering tool
00:42:20 Game Development is not the same anymore
00:44:22 New capabilities of graphics rendering
00:47:31 Next 5 years in hardware
00:48:28 Future: Online Communications, Gaming
00:49:00 Questions
00:49:21 Q. Expectation Consoles vs PCs?
00:50:31 Q. Team sizes, cost rising, can they be supported?
00:51:43 Q. Architecture for coming multi-proc
00:53:59 Q. Education of Game Developers
00:56:26 Q. Can exciting things done at a small scale?
00:58:26 Q. Future of Games as art, vs entertainment
01:00:08 Q. Who will be 1st: Armadillo's X-Prize or Doom 3 2nd Rev?
01:01:03 Thank you!
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