Why Your Attack Animation Isn't Playing! State Machine Tutorial | GODOT 4
Автор: BlackHat coding
Загружено: 2026-01-30
Просмотров: 210
Описание:
In this video, we tackle the common issue of animations getting stuck or failing to trigger during movement. Learn how to build a reliable State Machine using AnimationTree, implement Boolean locks to prevent animation glitches, and optimize your Input handling for a responsive feel.
Whether you're a beginner or an indie dev looking to polish your combat logic, this quick breakdown will help you level up your player controller.
What you’ll learn:
▪◾◼ Setting up an Attack state in the State Machine.
▪◾◼ Fixing animation overrides with Boolean variables.
▪◾◼ Solving Input conflicts (Mouse vs. Keyboard).
Support the Journey: 🚀 Subscribe for more Godot 4 logic breakdowns. 👾 Comment below if you have questions or a specific mechanic you want to see next!
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