Breath of the Wild in Unreal Engine 4/5- Melee Combat, Climbing, Gliding, AI and more.
Автор: bingbongbangbing
Загружено: 2022-08-17
Просмотров: 1463
Описание:
I used unreal engine 4 to remake the climbing, paragliding, stamina, swimming, hostile AI, passive AI, NPCs, melee combat, and more. I'm working on an inventory system, melee AI, a heart based health system.
I've ripped the models/animations from Breath of the Wild. I made a custom cel shader and coded the mechanics myself.
0:05 - Character movement/melee attacks
1:00 - Climbing
2:08 - Gliding
2:25 - Animal AI
3:48 - Interactive actors
4:05 - NPC dialogue
4:25 - Dynamic footsteps
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