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Gwent: Monster Players Were Made To Defy Meta Reports | Deck & Strategy Explained

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Автор: KG

Загружено: 2022-02-22

Просмотров: 5334

Описание: [Monsters- Overwhelming Hunger]

Deck List: https://www.playgwent.com/en/decks/gu...

Deck Explanation: 0:00
Strategy Summary: 10:49
1st Match: 12:19 Vs Skellige/Onslaught
2nd Match: 27:16 Vs Northern Realms/Mobilization
3rd Match: 37:16 Vs Syndicate/Off The Books
4th Match: 53:17 Vs Skellige/Blaze Of Glory

Hello everyone and welcome back to another deck guide! :]

The beginning of this video will take you through a clear and concise explanation of each of the cards used in this list and how to operate them best during a match. Furthermore, the strategy behind the deck is explained so that you have a clear image of what to aim for during a match.

I will now outline the strengths and weakness of this deck so they made aid you in your performance:

Strengths:

Tempo: Plague Maiden can play for a considerable amount of points, really catching the opponent off guard. Additionally we have a number of other cards that will play above their provisions cost such as : Ozzrel and Frightener. When playing on red coin, hitting leader onto Plague Maiden can sometimes cause a win on even round 1.

Last Say: Ozzrel consuming Old Speartip at 18 base power is a very big final play for us. We want to do our best to ensure round control so that this card remains safe and away from tall punish.

Immunity: We do have a bit of a unitless theme to this deck. We have a number of units which cannot be targeted manually by the opponent, and of course Madoc which can continue to replay itself from the graveyard. This can take away a lot of the value from other decks that we are currently seeing in this control heavy meta.

Weaknesses:

Tall Punish: As mentioned above, we want to ensure last say for Ozzrel as he will be going tall with a lot of points. Anything which can remove him at the end of a match could be a deciding factor in the opponents ability to defeat us.

Graveyard Manipulation: With a strategy based so heavily on multiple Madoc's, obviously cards such as Squirrel, Xavier can really take away from our objective. We have a deck full of bombs which would then later play for weak value without Madoc to access.

Control: If your opponents can seize Madoc that could be bad for us, also if they carry locks and other forms of control, they may interfere with Arachas Queen triggering effectively and halt the protection of our defender for the multiple Madoc setup required.

These are just some brief points that i have shared, if you would like to learn more about the list please watch the video for a concise explanation.

Thank you for your time and support!
KG

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Gwent: Monster Players Were Made To Defy Meta Reports | Deck & Strategy Explained

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