🧠 The secret brain of your units in WorldBox – How do neurons work?, WorldBox 0.50
Автор: Juanchiz
Загружено: 2025-08-15
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Hello world builders! How have you been?
Today we're going to talk about one of the most interesting and in-depth new features brought by WorldBox update 0.50:
The Neuron System.
This is the artificial intelligence system that controls all unit actions and behaviors; it's sort of like their programming functions.
They range from sleeping and eating to fleeing, working, or even plotting.
Let's take a look.
WHAT ARE NEURONS?
In WorldBox, each action a unit can perform is represented by a neuron.
A neuron "activates" or "fires" when certain conditions are met and a certain amount of time passes.
For example, there are neurons for sleeping, eating, fleeing danger, looking for work, reproducing, etc.
As a player, you can activate or deactivate neurons, which allows or prohibits units from performing that action.
NEURON PARAMETERS:
Each neuron has three key parameters:
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