Going Down Map 07 'Bad Reception' No Damage Completion, with Live Commentary & Outtakes.
Автор: PJ Plays Doom
Загружено: 2022-06-18
Просмотров: 141
Описание:
0:00 Intro
0:33 Attempt #1 Starts
7:50 Shhh or Momma will hear us
10:50 Imp-rov Class
13:00 Master Under-mind
16:20 Attempt #67 Starts
17:30 Misbehav-imps
21:00 The might of Knights
22:50 Clips of Attempts #38, 25, 58 and 76
24:30 Attempt #104 Starts
27:34 Bonehead battle
30:45 Outro
#nodamagechallenge
#mastermind
This video comprises 7 demos, including 6 outtakes and one successful demo, in clip form or longer format, for the challenge of scoring all monsters (no secrets in this map) and all items from a pistol start on Going Down's Map 07 'Bad Reception' with no damage taken, whatsoever; a.k.a. 'No Damage Completion'. There is commentary throughout the video, mostly recorded live as I played.
Going Down is a popular Boom-compatible 32-map Doom 2 megawad completed by Cyriak 'Mouldy' Harris in 2014 and can be downloaded for free from: https://www.doomworld.com/idgames/lev...
Thanks to Coincident for the transparent logo in the thumbnail.
This No Damage challenge introduces a new tactic, because the Spider Mastermind, the only hitscanner in the level, is so hard to combat safely. The fairly tedious but straightforward early stages make the stress of the big fights later on so much worse. Fortunately, the big Momma doesn't always shoot accurately, so the unsuspecting Hell Knights can be hit. However, the mess that is left behind when the boss dies can be extremely dangerous.
Shooting the smaller spiders efficiently in the early part helps to save rockets for later, which can really help prevent having to grab more ammo under pressure from Hell Knights or revenants during the difficult fights.
I love that mapmaker Cyriak shows us familiar scenery from Map 01 through the windows of the eponymous reception. It's unusual for a megawad to tie together so beautifully. I've used cameras in this video in an attempt to
a) make the safe tactics look more interesting and
b) show off Cyriak's lovely map geometry.
Let me know in the comments how it all ends up looking --- I appreciate any constructive criticism you can give.
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