LIVESTREAM: Setting up FFmpeg and OpenGL in C++ for real-time video processing
Автор: Bartholomew
Загружено: 2019-11-12
Просмотров: 32992
Описание:
I will be streaming the development process of a new project of mine which involves playing back multiple video files in addition to recording from camera feeds. I will be coding everything in C++, using FFmpeg as the video codec library, and using OpenGL and GLFW to render to the screen. To build and compile the project I'm using Homebrew, CMake, and Xcode.
GitHub: https://github.com/bartjoyce/video-app
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