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The History of the A Button Challenge - Part 2: The Pannenkoek Revolution

Автор: Bismuth

Загружено: 2021-09-19

Просмотров: 594348

Описание: Part 1:    • How Gaming's Most Iconic Challenge Was Inv...  
Patreon:   / bismuth9  
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Twitter:   / bismuthi  
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Note 1: How holding objects really work -    • How Holding Objects Really Works  
The Art of Cloning -    • SM64 - The Art of Cloning  
The Science of Cloning -    • SM64 - The Science of Cloning  
Releasing Objects -    • Releasing Objects  

Note 2: In reality, the way the game orders object slots is more complex than just by memory address. More on that in Pannenkoek's Science of Cloning -    • SM64 - The Science of Cloning  

Note 3: This would be during a star in THI to avoid an additional A press to enter THI

Note 4: It was recorded as 12 for the star itself, but a 13th A press was required to enter the pipe to go fight Bowser afterwards.

Note 5: This dive recover is aided by a disjointed hitbox.    • Walls, Floors, & Ceilings Part 3  
Other Note 5 (oops!): The Wet-Dry World painting water level uses Mario's Y position, which is at the bottom of his model. This is why the zones look so bottom-heavy, because it's the very bottom of Mario's model that needs to be in that range.

Note 6:    • SM64 - Spawning Point Clone  

Note 7: Around this time, he also combined THI 100 coins and Make Wiggler Squirm in 0 A presses, saving 1 final A press.

Chapters:
00:00 - Introduction
02:17 - The Art of Cloning
18:42 - First improvements
24:47 - The Mupen Revolution
27:33 - Pole-Jumping for Red Coins
33:37 - Wet-Dry World
42:11 - Final stars

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The History of the A Button Challenge - Part 2: The Pannenkoek Revolution

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