Kingdom Hearts III - Olympus Heartless/Rock Troll No Damage (LV1 Critical Mode)
Автор: AuronSuper95
Загружено: 2019-05-07
Просмотров: 355
Описание:
Just like with KH2FM I'm gonna no damage all the scripted fights in this game. I had a much harder time here though due to the lack of crowd control options ready to use. In any case, this is the Olympus fights. I slept on having Falling Slash for the first couple worlds, I could have made this easier.
Fight 1: This is a pretty easy one. Try to not go for enemies when they're grouped together.
Difficulty for LV1: 1/10
Difficulty for LV1 no damage: 2/10
Fight 2: Big difficulty spike here. Those flame cores are a pain to deal with. They can snipe you at any time. I usually go with a water combo on each, but due to MP nerf I had to camp this out a lot.
Difficulty for LV1: 4/10
Difficulty for LV1 no damage: 6/10
Fight 3: Even worse than the previous one, there's a billion of those in the same one wave. Again, water combo and camp the fight.
Difficulty for LV1: 5/10
Difficulty for LV1 no damage: 7/10
Fight 4: This was way easier due to how all those flame cores are grouped in front of a pole you can Flowmotion into. I first tried this one.
Difficulty for LV1: 2/10
Difficulty for LV1 no damage: 3/10
Fight 5: The worst one of this world by a long shot. Due to the fact you have a time limit you can't camp too much, so this is why I had to use two Ethers. The flame cores fall very easy with a two attack + 2 Water combo. Make sure to have Critical Converter on here, I never got Attactions on this one. If you can get Sonic Blade with Second Form it's pretty good here. Again, I slept on having Falling Slash here, it's REALLY useful against the shadows.
Difficulty for LV1: 6/10
Difficulty for LV1 no damage: 8/10
Rock Troll: I first tried this one. You need to learn his attacks. The soldiers won't bother you
Difficulty for LV1: 3/10
Difficulty for LV1 no damage: 4/10
Fight 6: I relied on Mad Tea Cups for this one which is VERY good to get rid of most of the earth cores. That means you have to get lucky though because it appears one of five times in Critical Mode. Again, I wish I realized about having Falling Slash because it's very good against the earth cores. You usually get a team attack while fighting the big one. If it's Hercules's or Goofy Bombardier it's very good against him.
Difficulty for LV1: 4/10
Difficulty for LV1 no damage: 6/10
Armored Satyrs: This comes after Rock Titan but I wanted to include it in this video anyway. You need to dodge until Trinity Guard pops up, then charge the finisher against them and that breaks the armor and leaves them with few HP left.
Difficulty for LV1: 2/10
Difficulty for Lv1 no damage: 3/10
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