Modeling Mazda MX-5 NA in Blender - Part9 : Rear Bumper & Undercarriage (No Commentary)
Автор: OZGUR SARAL
Загружено: 2026-02-05
Просмотров: 4
Описание:
In Part 9 of our Mazda MX-5 NA (Miata) tutorial series, we complete the rear end of the car by modeling the Rear Bumper.
In this video, we also apply a crucial rule of game modeling: "Don't waste polygons on unseen areas."
I modeled the Undercarriage and Wheel Wells with just simple geometry, avoiding unnecessary details since they will barely be visible in the game. This approach keeps our poly count optimized.
What's in this video?
Modeling the Rear Bumper
Creating Wheel Wells / Arches
Simple Undercarriage / Chassis
Optimization tips for unseen areas
Software Used: Blender
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