Creating procedural wood in Substance Designer.
Автор: Pixel Fondue
Загружено: 2017-08-24
Просмотров: 48090
Описание: In this tutorial we are going to create a simple wood pattern and turn that into a full PBR material. I will also showcase the approach of starting with height and grayscale data and extrapolating maps from height such as normal, ambient occlusion and roughness. From there, we will finish up the tutorial but colorizing the wood.
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