[Previous WR] Crash Bandicoot: The Wrath of Cortex - Any% (NCD) in
Автор: McHooper
Загружено: 2023-09-23
Просмотров: 784
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Weird, I was a bit rusty at this and didn't practice anything, and this came out? What a time to be alive.
Warp 3 has a death in Fahrenheit Frenzy after the second checkpoint, and due to a bad slide jump near the end of Gauntlet, I lost about 6 seconds due to missing the piston cycle. Honestly, it's just a matter of time before 50:35 happens.
FAQ:
Q: What is this category?
A: This is Any% but without the crystal duplication glitch, meaning you play through every level.
Q: Why do you keep angling Crash into a wall?
A: Much like Crash 2, TWoC has a movement tech called wall-boosting, which is done by angling your character (Crash, Coco and the Mech) about 45 degrees into any flat wall. However, unlike in Crash 2, where its use is mainly in a handful of levels, TWoC's wall-boosting can be done in any place where there's a flat wall. Doing a perfect wall-boost makes your character go nearly twice as fast as they would normally, matching slide speed. Wall-boosting typically helps with maximizing distance while in the air and generally keeping the speed up while airborne.
Q: How are these loading times so fast?
A: I'm playing the game via a homebrew program called Open PS2 Loader, which is a program that loads ISO files straight through the PS2. Essentially, it's an emulator that runs off the actual hardware.
Q: Why are you playing the Korean PlayStation 2 version?
A: The Korean version is essentially an edited NTSC Greatest Hits copy that adds the aesthetics and button mapping from the Japanese version, while keeping the gameplay intact. This means that there are no mask hints (like on NTSC-J) while also having a better button to quickly skip cutscenes with (△).
-It's worth noting that either of the two Korean versions are just as good to run Any% with.
Watch live at / mchooper
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