Super Street Fighter II: The New Challengers - Ryu Playthrough - [No Continues]
Автор: CryptnKnight
Загружено: 2015-09-03
Просмотров: 3088
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Blackfox2240 here! This is my Super Street Fighter II The New Challengers playthrough with Ryu on the SNES. This has no commentary.
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All of the stages, character portraits, and even the HUD feature all new graphics. The original opening sequence which featured two generic characters fighting in front of a crowd was replaced by a new opening featuring lead character Ryu launching a Hadoken projectile towards the screen. New animation frames were drawn for all the characters for their basic and special moves, as well as new victory poses. For example, all four boss characters now have new animation frames for basic attacks (Vega and Sagat did not have jumping punches in the previous games, while many of their standing and crouching attacks shared the same frames of animation), while Chun-Li now has a new animation for her Kikoken projectile. The music and sound effects were also remade and a new announcer was introduced, who also recorded new voice samples for some of the characters (Ken, Guile, and Sagat).
The Super Nintendo version of Super Street Fighter II, released on June 25, 1994 in Japan, and during the same month in North America and Europe, was the third Street Fighter game released for the console, following the original Street Fighter II and Street Fighter II Turbo (a port of Hyper Fighting). It was released on a 32 Megabit cartridge and featured support for the XBAND online network. The SNES port featured several new game modes such as Group Battle and Time Challenge, as well as the eight-player Tournament mode from the arcade version, in addition to the previous games' Arcade and Versus modes. Due to hardware limitations, certain music and sound effects were replaced with different renditions. Like in the SNES version of Turbo, the background music stops playing between rounds, and as a result the music restarts from the beginning at the start of each round. Unlike the Genesis version, the SNES port has the blood for the character's beat up portraits removed or replaced with sweat (most likely due to Nintendo's strict censorship policy at the time).
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