Real time point cloud Exploring Unity 6 VFX Graph, urp, Mesh sampling
Автор: Brotin Chakraborty
Загружено: 2026-02-01
Просмотров: 111
Описание:
Diving deep into Unity 6's VFX Graph, I'm experimenting with Mesh Sampling to generate point cloud effects from complex meshes. Excited to apply this technique to enhance real-time environments in URP. The potential applications are vast - from atmospheric effects to dynamic simulations. Will share more updates as I explore further!
#VFXGraph #Unity6 #MeshSampling #URP
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