Sonic Rush| (Blaze) Part 10- The Sol Emeralds
Автор: Sebasboy15
Загружено: 2023-06-27
Просмотров: 341
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The Chaos Emeralds were a bit of a pain to get in this game, especially the last three, so it's a good thing the Sol Emeralds are tied to story progression so no more difficult special stages for Blaze.
Sonic Rush is the next handheld Sonic game after the Sonic Advance trilogy. It was released exclusively for the Nintendo DS on November of 2005. The game was developed by Sonic Team and Dimps. Many see this game as a spiritual successor to the Advance games as it keeps many of the new features and mechanics that were introduced in those games like a greater sense of speed, multiple playable characters, and the trick system. This game changes all that by making Sonic even faster with his new ability, the Sonic Boost. The boost serves to be a faster version of the spin dash but without needing to kill momentum to activate it and the tricks fill up the boost gauge and your total score. When it comes to characters the amount was reduced to two, Sonic the Hedgehog and series newcomer, Blaze the Cat, who made her debut in this game and also serves as Sonic's rival in this game. The story revolves around Blaze the Cat, a queen of a different dimension who has somehow found herself in Sonic's dimension. Her arch nemesis, Eggman Nega, was also teleported to Sonic's world and he plans to wreak havoc. Blaze and Dr. Eggman set their sights on the Sol Emeralds as they provide unlimited power. In the meantime, the two dimensions begin to collapse as Blaze's and Eggman Nega's presence in Sonic's dimension is making the fabric of reality unstable, so it's up to Sonic and Blaze to find the Emeralds, defeat the Eggmans, and prevent reality from collapsing within itself.
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