SF6 DEE JAY: SEASON 3 COMBOS
Автор: Gaming Tito [angel_d_saint]
Загружено: 2025-06-05
Просмотров: 3995
Описание:
00:00 - PS5 intro; Reduced pushback w/ st. HP; close OD Air Slasher ~ HK Jackknife Maximum can connect
01:07 - cr. HP, cr. MP, MK Jackknife Maximum combo can connect with SA1 (The Greatest Sobat)
01:15 - Reduced pushback w/ cr. LK
01:25 - OD Funky Slicer
01:38 - OD Waning Moon; PS5 outro
Combo Breakdown (as requested):
1) Punish Counter w/ st. HP (far)
cr. HP, cr. MP, Overdrive Air Slasher (⬅️,➡️+PP), Jackknife Maximum (⬇️,⬆️+HK)
2) Drive Rush (➡️[➡️+MP+MK])
st. MP, cr. HP, cr. MP, OD Air Slasher, Jackknife Maximum HK
3) Punish Counter w/ cr. HP (far)
st. HP (far), cr. MP, OD Air Slasher, Jackknife Maximum HK
4) Punish Counter w/ cr. HP (close)
cr. HP, cr. MP, OD Air Slasher, Jackknife Maximum HK
5) St. HP (far)
cr. MP, Double Rolling Sobat (⬇️↘️➡️+HK)
6) St. HP (far; opponent to be sent into the corner)
cr. MP, Jackknife MK, Jackknife HK
7) St. HP (far; opponent in the corner)
cr. MP, Drive Rush Cancel (➡️➡️ or MP+MK), cr. HP, st. HP, Jackknife MK, Jackknife HK
8) St. HP (far; opponent in the corner)
cr. MP, DRC, st. HP ~ Jus Cool (⬇️↙️⬅️+K), HK (Maximum Strike), Jackknife MK, Super Art 1 (The Greatest Sobat, ⬇️↘️➡️x2+K)
9) Cr. HP (far)
st. HP (far), cr. MP, OD Air Slasher ~ Headliner Sunrise Festival (⬇️↘️➡️x2+P, HK for Finisher [Encore Beat])
10) Jump HK (push button earlier than usual)
cr. HP, cr. MP, Jackknife MK, Super Art 1
11) TBC
______
Here's the complete Battle Change List for Season 3:
https://www.streetfighter.com/6/buckl...
The gist for Dee Jay:
Dee Jay's adjustments are primarily focused on tuning Heavy Jackknife Maximum and Overdrive Jus Cool. His neutral game won't see much change, but we adjusted him so his comboability and anti-air proficiency is a little better.
Heavy Jackknife Maximum (Charge ↓,↑+Heavy Kick)
The startup for heavy Jackknife Maximum is faster, making it easier to use as an anti-air. Because of the faster start up time, it can also combo from an up close Overdrive Air Slasher (Charge ←, →+PP), giving him some new combo routes.
Overdrive Jus Cool (↓↙←+KK)
The opponent's recovery on block is increased, meaning that with fastest timing transitioning into Overdrive Funky Slicer (Light Kick after Overdrive Jus Cool) is a natural combo string. We also adjusted his Overdrive Waning Moon (Medium Kick after Overdrive Jus Cool) as it had limited use. It now chips away at the opponent's Drive Gauge better so it can be used in those situations when up close.
Standing Heavy Punch
Reduced the pushback on hit when the attack hits on the 3rd active frame or later.
Crouching Light Kick
Reduced pushback on block and on hit.
Medium Jackknife Maximum (Charge ↓, ↑ + Medium Kick)
Increased horizontal blowback distance when the 2nd attack hits an opponent in the air.
Heavy Jackknife Maximum (Charge ↓, ↑ + Heavy Kick)
1. Attack startup changed from 6 to 5 frames.
2. Added an additional attack hitbox to the final attack that can only hit during a combo, making it easier to hit an opponent at a low elevation.
3. Expanded collision pushbox on hit downward.
4. The movement values during the technique have been adjusted to minimize changes after the move is performed.
Overdrive Jackknife Maximum (Charge ↓, ↑ + Two Kicks)
Expanded the attack hitbox forward for the first attack that can only hit during a combo.
Overdrive Jus Cool (↓↙← + Two Kicks)
1. Advantage on block changed from -22 to -18 frames, and adjusted so Funky Slicer is also blocked.
2. Adjusted so that transition attacks can be buffered during hit stop.
SA1 The Greatest Sobat (↓↘→↓↘→ + Kick)
Added an additional attack hitbox that can only hit during a combo, making it easier to hit an opponent in front of Dee Jay.
SA2 Marvelous Sunrise Festival/Headliner Sunrise Festival (↓↘→↓↘→ + Medium Punch or Heavy Punch)
Fixed an issue where damage was increased on Counter and Punish Counter when the player failed to input the proper commands for the attack.
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*NOTE: I just wanted to add the OD Funky Slicer and OD Waning Moon combos because I haven't done a combo video of them yet. But they seem to be much easier to do now, at least to me that is, perhaps because of that 'natural combo string.' 😅
#StreetFighter6 #SF6 #SF6DeeJay #SF6_DeeJay #DeeJaySF6 #DeeJay_SF6 #SF6Combos #FGC #PlayStation #PlayStation5 #PS5Gameplay #PS5 #PS5Games #FightingGames #StreetFighter #SF6Season3 #StreetFighterS3
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