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Assault POUNDS Gaunts Into Paste With BUFFED Balance Power Fist - True Solo Hard | Space Marine 2

Автор: For4

Загружено: 2026-03-05

Просмотров: 4439

Описание: In this run we take the Buffed Balance Fist With Zealous Blow perk into Hard Weekly Stratagem 27.

Weekly Stratagem 27 Conditions:
COORDINATED CALLS - Reinforcements are called by several enemies simultaneously
ASTRA MILITARUM - Imperial Troopers spawn
INTELLIGENCE LAPSE - The enemy faction that does not usually appear spawns instead
MEAT FOR THE SLAUGHTER - The number of Minoris enemies spawned is heavily increased. The number of Majoris enemies spawned is reduced.

Perk/Weapon choices:
Due to the condition that spawns Minoris, we go with a chaff clearing build using zealous blow to continuously use ground pound. We go with Strong Strike since we can already oneshot minoris without Smiting Angel and Majoris hardly spawns so the 25% is mostly wasted. I will admit I didn't use JPDA in the run, so didn't really take advantage of the perk. But you can think of it as back up for when you are down one charge, you get +1 charge with perfect dodge JPD into JPDA triggering Strong Strike. Without much majoris perfect dodging doesn't happen that often. We picked balance power fist for multiple reasons. 1. It recently got buffed and the damage is now higher than block fist when it doesn't have adrenaline surge charge. 2. We can punch the heldrake on the right side of the arena which speeds up that section. 3. It increases the cleave by 4, which helps clear swarms. Ground pound goes from 15 units to 19, and Thrust jab goes from 8 to 12 cleave(compared to block). You can also punch the heldrake when it's spewing flames, by punching the front pillars. One more thing about balance power fist. You might have noticed that when you use the followup heavy from "Following Blow" after you put a majoris into finisher that it won't one shot them, but the block version does. As you know the balance fist does more damage so why is this happening? This is because when an enemy gets sent into executable state they get 60% damage reduction for 1 second. And because the Balance Power fist has faster attack speed than the Block version, it lands the 2nd hit before that 1 second damage reduction expires. Block's slow attack speed actually comes in handy for this. Now we can play around this by delaying the followup attack. If you don't hold the melee immediately and wait a split second before doing the followup you can get the one shot. Why does this mechanic exist in the first place? I don't know, but it's pretty dumb.

For our pistol we use Heroic Heavy Bolt Pistol, because of the COORDINATED CALLS modifier. It makes multiple majoris be able to call reinforcement at the same time. Heroic HBP will let you one shot all the majoris that call for reinforcements.

Regarding Tyranids On Reliquary (also cadians)
Tyranids makes Reliquary much more bearable compared to chaos. One of the reasons being that the Heldrake actually can kill them during the final section. He will randomly hit a bunch of minoris and that relieves you of some pressure. I've even see Heldrake down a Zoanthrope. With chaos Heldrake doesn't hurt them at all. I think they should make it so that the heldrake during the final section can actually damage chaos. It would make that section a lot more bearable as shown in this Stratagem.
Cadians are good at drawing aggro from minoris. Becasuse snipers don't spawn that often they don't get you killed. For those that don't know Snipers will aim at Cadians with no warning to you, so you can get unlucky and be in the line of fire of one and get shot.
Also One more thing, during the tomb section the room to the right on the 1st floor has issues with hitboxes. With the power fist you essentially lose all range during that section. Your power wave will cease to exist. That is why I exit that room to fight the carnifex outside so that the power fist works correctly. Just another reason to hate on Reliquary.

Using Custom Stratagems we are able to replicate the Week 27 Stratagem.
Here are the settings
Conditions :
COORDINATED CALLS
ASTRA MILITARUM
INTELLIGENCE LAPSE
MEAT FOR THE SLAUGHTER
Difficulty : Hard
Map : Reliquary
Bots : Off

Version 12.0

Build: https://imgur.com/a/RELVNTc

Chapters:
0:00 - Conditions & Build
6:09 - Carnifex Boss Fight
10:28 - Search Servitors
11:58 - Escort Servo Skull
16:27 - Cross Bridge
28:23 - Heldrake Fight
36:06 - End game stats

#spacemarine2 #spacemarines #warhammer40k

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Assault POUNDS Gaunts Into Paste With BUFFED Balance Power Fist - True Solo Hard | Space Marine 2

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