Unreal Engine Cheap Foliage Procedure using landscape material
Автор: Sandyway
Загружено: 2019-12-19
Просмотров: 455
Описание:
1 Step:
Create a foliage landscape Grass Type.
Bring your foliage or even rocks, wtv inside.
2 Step:
Go to the Material where you would like to have this procedure happening.
Create a Landscape layer blend node - Create a Layer with the name exactly like the name from your landscape paint layer. In my case the name is "Grass_Mud".
3 Step
Go to you Landscape Material and create a Landscape Grass Output.
In that Node bring the Grass Type you created in the 1st step.
Connect with a node called Landscape layer sample snf give the exact name from the 2nd step.
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