(REBEAT) A1000 No Hide [Post Candy Patch] | Roblox Doors | The Rooms
Автор: B0X4LT
Загружено: 2024-12-14
Просмотров: 3179
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persistence, concentration, strategies and - FRIENDS - is all this takes.
(Post Candy Patch)
How we did it:
A60 spawns one room ahead of the last room, it is collidable whenever it spawns (basically that means it can kill), So players can survive A60 by hiding in the last room before void.
However we must hide ourselves using objects, or simply by being out of range, which is what makes this challenge somewhat hard.
Players need to move on to the next room once the door (in the room their in) has closed, to avoid void.
As of backdoor, You can open Doors during A120, The leader (the one who hides in the front and opens doors) will say A (or whatever callout you may use) to indicate that A120 has spawned
The ones in the back must then go to the very last room and wait to get voided.
If A120 rebounds it will not enter the room it spawned in fully - this is because it will fall (or rebound)) once it is met with an object in the room it spawned in, to avoid dying (since A120 uses raycast) Hide behind an object or be out of range (you can get out of range by being far enough from the door behind you and looking at a wall).
If an A120 spawns 2-3 doors after another A120 that A120 will most likely rebound, often times it is what we call 'an instant rebound', so watch out.
Strategies (Callouts)
Most of these are quality of life strategies, ensuring the survival of people.
B strat - players may say B once they are met with a long room (such as: Metal Bridge, Bob office room, and Super locker room)
This is because: There are 2 rooms where if you dont make it to the safe spot on time you may die if a60 spawns close) - Those being: Super locker room (not really as there is a behind closet safe spot at the start of the room) and the room where theres 1 locker on each corner of the room (The Grim Room) - In the grim room, you must make it to the very end of the room, facing a locker otherwise you will die (If A60 spawns close, which is common).
Or just going from a long room to another long room which has a safe spot very far (its risky)
When B is said, the leader will go (super) slow for 2 doors
This gives the players (behind) enough time to get to their safe spots.
G strat - A60 spawns with random distances (either further or closer)
If A60 spawns in the exit room
Then it will spawn with a shorter distance, As the exit room is an extremely short room.
So A60 MAY have a chance to enter the last room, thereby sabotaging any out of range safe spots.
To avoid this
(This part is probably not needed) The leader will say exit once an exit has spawned
Then after 3 doors, will allow the players behind to check whether the room behind the exit room is safe or not
How to determine whether a room is safe: Identify the room, If its an out of range safe spot (Such as super locker room, grim room or that room with 3 lockers next eachother on the side of the room) Then players must say G, the leader will then wait for the players to go the exit safe spot so they can safely hide there.
If it is not an out of range safe spot then players may say 'not g' and go back to the last room to hide from A60
You can say 'go' once your ready to continue your run.
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