Introduction - Modular Third Person Shooter Masterclass in Unreal Engine 5 - Blueprint & C++
Автор: Roshan
Загружено: 2025-07-16
Просмотров: 1834
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Learn to build a complete, production-ready third-person shooter framework in Unreal Engine 5, step by step. This masterclass covers everything from modular gameplay systems to polished workflows using both Blueprints and C++. Whether you’re an indie developer or an experienced programmer, you’ll gain practical insights into creating scalable shooter mechanics you can adapt to any project.
In this series, you’ll learn how to:
Create a modular interaction system inspired by AAA games
Implement a dynamic inventory and dual weapon setup
Build advanced locomotion with crouch, sprint, and jump states
Develop a modular weapon system supporting rifles, pistols, and shotguns
Add grenade prediction and throwing mechanics
Integrate a health and consumable system
Create dynamic crosshair and compass HUD elements
Design a radial weapon wheel menu
Understand how to extend all systems in both Blueprint and C++
By the end of this playlist, you’ll have a powerful shooter foundation ready to expand into your own full game, while also improving your Unreal Engine workflow and confidence with modular design.
No paid plugins or external assets required, everything is built from scratch to be clean, optimized, and easy to customize.
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