Mr Game & Watch - Melee Event 51 The Showdown (No stock loss)
Автор: Omega Tyrant
Загружено: 2014-07-13
Просмотров: 5855
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This was by far the hardest no stock loss run yet, Mr. Game & Watch is really bad at the Showdown. The biggest problem was that he just died way too easily; he's in the same weight class as Jigglypuff and Pichu while having floaty falling speed, but unlike them, his mobility is merely above-average, while his attacks aren't really fast. As a result, Mr. Game & Watch can not evade hits well at all, and with how light he is, he will die very very fast. On top of this, all of his attacks except his neutral aerial have poor reach, and then his nair has slow start-up; all the opponents here will outreach him, and so many damn times I got traded with as I attacked, which of course is very bad for someone as light as Game & Watch. Then there's his comically small shield...seriously, it's worse than DK's, Shadow Balls will usually shield poke him at full shield! Oh, and Ganondorf always seemed to be in the right spot to punish your landings after assaulting Giga Bowser with Gerudo Dragon and Wizkick, both of which still kill Game & Watch under 100% despite Ganon's power nerf.
When it comes to assaulting Giga Bowser, back aerial is the safest damage racker at low percents, though it's unreliable. When Giga Bowser approaches 50%, neutral aerial starts becoming safe to attack him with, and forward aerial can hit him safely a bit earlier, but with its high duration and minimal sweetspot duration, it's more risky to use without precise spacing. For KOing, you're going to get most of your kills with the parachute, it's your safest move here and kills Giga Bowser on the edge a little over 100%, and will kill him from anywhere when he approaches 150%. It can also edge-guard Giga Bowser pretty well. Forward smash can kill a bit earlier, but with its pitiful reach, prior setup is required.
When it gets to the 2 on 1, it doesn't get much easier for Game & Watch. There's really no safe attack option when Ganon and Mewtwo are near each other; fair will sourspot really easilly on one of them if they're not on top of each other, bair easily hits them out of it before completion, dealing minimal damage while leaving you vulnerable, and nair's base knockbak is too low to be safe at low damages. And of course, his ground attacks have too short of reach to be safe in most instances.
Even when you get to just Ganon left, it's not guaranteed, as just one hit from him will almost certainly kill you at that point. As such, I played really safe and then didn't dare rush him.
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