Ball x Pit - Trophy recomendations for NG+ Progression
Автор: 91Willy
Загружено: 2026-01-06
Просмотров: 155
Описание:
0:00 Sample run showing only Gory and Smoldering really matter
7:19 More in depth math of why this is
Summary:
Priority 1: Gory + Smoldering (All you need)
Priority 2: Desert + Snowy (Snowy if you want to keep playing Sisyphus, Desert helps a little but takes longer to become substantial)
Priority 3: Bone (minor / niche gains, mostly on Phantom)
Priority 4: Void, Shroom (They don't do nothing but small gains)
Skip: Heavenly (Bugged, does not work, wait until fixed)
Infinity stat priority : Raising infinities to 31 is the last breakpoint for cost doubling, there are some breakpoints (like 69 leadership for nester for 9th ball, will depend on char combo how to reach it). Theres some hidden stats with Dex (Acceleration, Reload Time), in general priority doesn't matter much won't make a significant difference.
For the charts most characters will look the same, each character has a different battle stat weights that determine how their stats at lv100 will look and use a fixed seed to determine how much of each they get per level; would only make minor differences. Shade would move the second change in slope slightly to the left (reaches crit cap sooner), Cohabitants would have more favorable Baby Ball damage (since penalty only applies to bb damage from leadership, same as warhorn, not Smoldering Trophy), Physicist/Shieldbearer have a built in 50% speed penalty but only to Ball Speed from Speed, not Ball Speed from Gory trophy. For shieldbearer this is good, for physicist he has wierd behavior (balls passing through enemies, projectiles, bouncing and immediately returning to you) so its less good.
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