Showreel GameDev Technical Breakdown Version
Автор: Bensch Game Dev
Загружено: 2026-03-03
Просмотров: 94
Описание:
Today I’m posting my 3X longer “Technical Breakdown” edit, which is more for Technical Artists / Houdini artists like myself.
That shorter version was faster, less technical and with up-beat music. It introduced Horizon earlier and I excluded more older Killzone work. This longer version features wireframes, tool GUI’s and other technical insights.
This edit does have older work which should be seen in context of progression and me pioneering techniques years ago which are common today. Like fracturing geometry, flow maps, object scattering, etc.
Guess it also serves as a bit of nostalgia for people who worked with me and fans of Killzone or Horizon.
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