how to get lag ball 2025
Автор: Faide47
Загружено: 2025-10-31
Просмотров: 8941
Описание:
#lagball #voidstrab #fastflags
{
"FFlagHandleAltEnterFullscreenManually": "False",
"FLogNetwork": "7",
"FIntTerrainArraySliceSize": "0",
"DFIntCanHideGuiGroupId": "34643813",
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000",
"DFIntTaskSchedulerTargetFps": "9999",
"FIntRenderShadowIntensity": "0",
"FIntFontSizePadding": "2",
"FFlagFastGPULightCulling3": "True",
"FFlagDebugGraphicsPreferD3D11": "True",
"DFIntMaxProcessPacketsStepsAccumulated": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"FIntInterpolationMaxDelayMSec": "1",
"DFIntRakNetClockDriftAdjustmentPerPingMillisecond": "2139999999",
"DFFlagDebugPauseVoxelizer": "True",
"DFIntMaxAverageFrameDelayExceedFactor": "0",
"FIntNumFramesToCaptureCallStack": "1",
"DFIntMaxProcessPacketsStepsPerCyclic": "2139999999",
"DFIntCodecMaxOutgoingFrames": "2139999999",
"DFIntCodecMaxIncomingPackets": "2139999999",
"FIntRenderLocalLightUpdatesMax": "8",
"DFIntPerformanceControlFrameTimeMax": "1",
"DFIntParallelAdaptiveInterpolationBatchCount": "1",
"FIntRenderGrassHeightScaler": "0",
"FFlagNewLightAttenuation": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntMaxProcessPacketsJobScaling": "2139999999",
"FIntInterpolationAwareTargetTimeLerpHundredth": "100",
"FIntFRMMaxGrassDistance": "0",
"DFIntTextureCompositorActiveJobs": "0",
"FFlagDebugForceFutureIsBrightPhase3": "False",
"DFIntClientPacketHealthyAllocationPercent": "50",
"FIntRenderLocalLightFadeInMs": "0",
"DFIntMaxFramesToSend": "1",
"DFIntPerformanceControlTextureQualityBestUtility": "-1",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntNumFramesAllowedToBeAboveError": "0",
"FFlagDisablePostFx": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagGlobalWindActivated": "False",
"FIntFRMMinGrassDistance": "0",
"DFIntMaxFrameBufferSize": "1",
"DFIntClientPacketMaxDelayMs": "1",
"FIntRenderGrassDetailStrands": "0",
"DFIntInterpolationMinAssemblyCount": "1",
"DFIntDebugRestrictGCDistance": "1",
"FIntRenderLocalLightUpdatesMin": "6",
"FFlagDebugForceFutureIsBrightPhase2": "False",
"FFlagDebugSkyGray": "True",
"FFlagGlobalWindRendering": "False",
"DFIntInterpolationDtLimitForLod": "1",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}
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