ycliper

Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
Скачать

Why I Think "Blocker" Is Harmful for Game Design in TCGs

Автор: PidgiPotato

Загружено: 2020-11-19

Просмотров: 14543

Описание: Giving cards "blocker" as a skill creates a different design environment than allowing blocking as a universal game mechanic. We've seen "blocker" in games like Kaijudo, Chrono Clash, Duel Masters, and the Digimon Card Game (Coming soon in English). But is that design environment better or worse than the environment created by universal guard mechanics like Magic, Vanguard, and Universus have? Sound off in the comments whether you agree or disagree and let's talk about defensive counterplay in TCGs!

Twitter: twitter.com/pidgipotato
Twitch: twitch.tv/pidgipotato
Facebook: facebook.com/pidgipotato
Insta: instagram.com/pidgipotato

Be sure to subscribe and hit the bell so you are notified of my upcoming videos!

Не удается загрузить Youtube-плеер. Проверьте блокировку Youtube в вашей сети.
Повторяем попытку...
Why I Think "Blocker" Is Harmful for Game Design in TCGs

Поделиться в:

Доступные форматы для скачивания:

Скачать видео

  • Информация по загрузке:

Скачать аудио

Похожие видео

Почему TCG невозможно сбалансировать

Почему TCG невозможно сбалансировать

TCG Design: Combat - Part 2 - The Big 3 TCGs

TCG Design: Combat - Part 2 - The Big 3 TCGs

BEST and WORST TCG Resource Systems | Talk TCG

BEST and WORST TCG Resource Systems | Talk TCG

TCG Design Talk 101 - What I've Learned Working On Homemade Card Games

TCG Design Talk 101 - What I've Learned Working On Homemade Card Games

When Card Games Break

When Card Games Break

I HATE the direction Play Design has pushed Magic the Gathering towards...

I HATE the direction Play Design has pushed Magic the Gathering towards...

LIFEDECKING!! The Seven Deadly Sins of TCG Design Part 2

LIFEDECKING!! The Seven Deadly Sins of TCG Design Part 2

Разработка коллекционной карточной игры | Power Curve | TCG R&D

Разработка коллекционной карточной игры | Power Curve | TCG R&D

Are

Are "Extra Deck" Mechanics Healthy? | Game Design

Are Cards Getting More Complex?

Are Cards Getting More Complex?

Самые любимые механические конструкции TCG | TCG R&D

Самые любимые механические конструкции TCG | TCG R&D

THIS Can Help STRUCTURE Your CCG! | Card Game Design

THIS Can Help STRUCTURE Your CCG! | Card Game Design

Top 5 TCG Resource Systems!

Top 5 TCG Resource Systems!

Unfun or Unavoidable: Removal Cards

Unfun or Unavoidable: Removal Cards

Worst Parts of Playing Each Card Game

Worst Parts of Playing Each Card Game

One Piece TCG Rant: Let's Talk About Color Balance and Design Theory

One Piece TCG Rant: Let's Talk About Color Balance and Design Theory

NO REMINDER TEXT! The Seven DeadlySins of TCG Design #7

NO REMINDER TEXT! The Seven DeadlySins of TCG Design #7

Я открыл коробки с 9 самыми финансируемыми TCG на Kickstarter.

Я открыл коробки с 9 самыми финансируемыми TCG на Kickstarter.

Why Alt Win Cons are TCGs' Greatest Strength

Why Alt Win Cons are TCGs' Greatest Strength

Looking At Homemade TCG Card Designs | TCG R&D

Looking At Homemade TCG Card Designs | TCG R&D

© 2025 ycliper. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]