Use Blend Sub-Mesh Positions on a Text Layer in Cavarly
Автор: K Motion Tutorials
Загружено: 2025-12-15
Просмотров: 305
Описание:
In this tutorial, I will teach you how to use the Blend Sub-Mesh Positions modifier with text in Cavalry to morph typography onto paths and complex shapes. I will explain why this modifier behaves differently on text layers and how to restructure text so every character blends correctly onto a target mesh.
I will walk you through flattening text layers, aligning levels, using global positions, and setting up placeholder geometry to control where characters land. You will see how to animate the blend itself, introduce per-character timing offsets, and refine positioning using sub-mesh controls. I will also show how this technique scales from simple paths to complex drawings and Illustrator artwork, including how to handle multiple sub-meshes and layered vector imports.
By the end, I will demonstrate how to reliably map animated text onto custom illustrations while keeping the setup flexible and reusable for more advanced motion design work.
Blog post:
https://www.kamilk.co.uk/2025/12/use-...
Project files on Gumroad:
https://kmotiontutorials.gumroad.com/...
00:00 Examples and Introduction
01:07 Blend Sub-Mesh Positions Modifier with Shapes
01:50 Problem with BSMP with Text
02:13 Difference between shape and text layer structure
02:50 Simple example starts here
06:37 Character Position Offset
07:31 Animating Blend Sub-Mesh Position
08:26 Second Example - complex path
10:04 Dealing with SVG Layers - Asset Layer workflow
12:41 Dealing with Separate SVG Layers workflow
Tags
cavalry, cavalry app, cavalry animation, text animation, typography animation, blend positions, sub mesh positions, mesh animation, procedural typography, generative typography, motion design, motion graphics, 2d animation, text morphing, path animation, illustrator to cavalry, vector animation, design systems, animation tutorial, creative coding
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