Practical Techniques for Open-World Materials - Arda Hamamcıoğlu (TTK Games) - UE Sweden Sept 2025
Автор: Unreal Engine Sweden Chapter
Загружено: 2025-09-22
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Practical Techniques for Open-World Materials - Arda Hamamcıoğlu (TTK Games) - Unreal Engine Sweden Chapter September 2025
Can find the slides here: https://docs.google.com/presentation/...
Question 1 (22:33): "Thank you for telling people to use User Scene Textures, nobody knows about them and they are incredibly powerful"
Question 2 (22:49): "What are User Scene Textures / How thick you can outline B ?"
Question 3 (23:37): "Using the outline method, could you on the next frame, can you play with the transform offset, like a stylistic effects or trails of an outline ?"
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