Balancing a Full-Time Job and Indie Dev
Автор: Horizons of Achaea
Загружено: 2026-01-12
Просмотров: 95
Описание:
Steam Link: https://store.steampowered.com/app/38...
Concept Art by John Andrate: https://andrarte.my.canva.site/
Music by Tony Manfredonia: https://www.manfredoniamusic.com/
Trying to build an indie game while working a full-time job can feel exhausting and often isolating.
In this video, I talk about balancing a demanding day job with indie game development, why the real constraint usually isn’t time but energy, and how redefining progress can make long-term projects sustainable instead of overwhelming.
This isn’t about hustle culture or productivity hacks. It’s about building something creative around a real life, not instead of one.
Topics covered:
• Why “perfect balance” is a myth
• Energy vs time in creative work
• Redefining what progress looks like
• Making peace with slower, sustainable pace
• Why not quitting sometimes is the win
These are the same trade-offs I’m navigating while building an indie game alongside full-time work, and I’ll continue sharing what that process actually looks like the progress, the pauses, and everything in between.
If you’re working on a creative project while juggling other responsibilities, you’re not behind. You’re just doing something difficult.
#indiedev
#gamedev
#creatormindset
#solodev
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