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Mobile Traffic System + Easy Roads 3D - Now working together - Unity

Автор: Gley Games

Загружено: 2021-09-09

Просмотров: 9779

Описание: Packages are available on the Asset Store:
Mobile Traffic System:
https://assetstore.unity.com/packages...

Easy Roads 3D:
https://assetstore.unity.com/packages...

Key Features of the asset:

High performance - 300 cars on a 2018 Android device
No coding skills required.
Traffic lights intersections support.
Priority intersections support - cars decide by themselves to wait or to enter an intersection.
Roundabout support - cars wait until the roundabout is free.
Narrow road support - cars wait until the lane is free before changing it.
Overtake - cars automatically overtake each other if the road has multiple lanes.
Building avoidance - if a car hits a building, it will try to recover itself.
Customizable car properties - acceleration, max speed, brake speed, steer angle etc.
Variable number of wheels - from 3 to as many as you want.
Automatically car assignments - made just by pressing a button.
Speed routes - set speed restrictions for some lanes or areas and all cars will follow them.
Car types - assign different types to cars and you can restrict access on some roads based on car types (ex: trucks are allowed only on the first lane and are not allowed inside the cities).
Lights support - main lights, brake lights, blinkers, reverse lights that automatically work.
Sound support - basic engine sound for each car based on acceleration and speed.
Hard shadow support - useful is you need even more performance.
Custom editor tools - a lot of editor windows to make the integration process as smooth as possible.
Simple API for advanced functionalities.
Parallel job system - for better performance.
Burst compiler - to speed up the computations.
No wheel colliders - raycasts are used for better performance and high accuracy.
Pooling system - spawns the cars around the player so you can create high density traffic with low number of used cars. Very scalable for huge environments.
Layer management - for better optimization.
Waypoints driving - it comes with an easy to use Waypoint editor, so waypoint generation is semi-automatically.
Full editor script that automatically prepares your car.
Full code is provided and fully commented, no dlls.
Works with any version of Unity above 2019.1.0 with any Unity license available.
Works with any supported Unity platforms.

Thank you ‪@unityterraintools‬ for his amazing asset:

Create unique road networks directly in Unity with both built-in customizable dynamic crossing prefabs and custom crossing prefabs based on your own imported models.

Bring your scenes alive with additional side objects: guard rails, fences, walls, bridges, power lines, tree lines or any other type of geometry following a path. These side objects can be auto generated based on a set of rules or manually positioned per road marker section.

The EasyRoads3D v3 toolset can also be used to create other infrastructures such as railroads (custom Connection System) and river shapes (as a side object) with the riverbed carved in the terrain.

Features:

Winding roads or dirt paths in scenic environments and complex city road networks.
Built-in customizable crossings
Custom Crossings - import your own crossing connection models
Side Objects: bridges, guard rails, fences, walls, power lines, etc.
Custom shapes for other infrastructures like railroads and rivers
Terrains conformed to the road shape, grass / tree removal, optional road shape baking in the terrain splatmap
Road data import for real world visualization (OSM/KML)
Scripting API: road creation through code both in the Unity editor and at runtime

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Mobile Traffic System + Easy Roads 3D - Now working together - Unity

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