Ys II Eternal / Complete / Chronicles(+) Bug - Move Through Enemies / NPCs
Автор: Korzic
Загружено: 2010-12-05
Просмотров: 1324
Описание:
This is a bug in Ys II Eternal / Complete / Chronicles(+) that will make it so you don't have any hit detection, allowing you to move through enemies / NPCs.
Basically, what you need to do is level up at the exact moment an enemy deals a lethal blow to you. If you try this with the "Fire" magic, chances are that the fireball will hit too late, resulting in Adol being locked in his death animation (not an official "game over", even though you can't move - though you can still recover HP, provided you're in the proper area XD).
Anyway, I think this glitch occurs because it's supposed to technically be "game over" (where enemies will walk right over your body, still trying to attack XD), but the level up lets you survive. While this will make it so Adol can pass through enemies / NPCs unharmed, some events will still activate, provided it's not from direct interaction with an NPC (I think - not entirely sure on the details). To get rid of this, just go to a new map screen, and everything will be normal again.
So far, there's only one place I know of that this would be useful - bypassing the rock golems guarding the Staff of Divinity.
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