Tales of Xillia 2 Milla Solo: Volt [No Items/Unknown/No Damage]
Автор: Horangi
Загружено: 2026-02-05
Просмотров: 160
Описание:
Oho, a real fight...
Game Modifications:
-Modified the party
Strategy:
There are two parts of this fight that are little difficult. The first part is taking out the Djinns that Volt has to accompany him. These Djinns are very floaty so they're actually pretty weird to combo. You can even see Shimmer Spin send one behind me at 0:11 so I had to adjust with a backwards air dash lol. Thankfully, I'm pretty much safe when I'm comboing them high enough in the air as Volt doesn't really have any anti-airs. I do have to be careful of random Thunder Volleys or Bolt Strikes when I'm coming back down to earth though. Bolt Strike can be casted by every enemy in this fight and it has a pitifully low vertical hitbox, so being in the air pretty much makes me safe from it.
The second difficult part is starting a weakness combo. Volt is only weak to gun, so this means I have to use Condemnation to start my weakness combo. Unfortunately, this is a bit tricky since Condemnation is a multi-hit attack. To start a weakness combo, you have to hit a boss with a weak hit and then a hit from another element, so 2+ gun hits in a row won't start a combo hit and will more than likely proc a counter instead. This means that I basically have to start a weakness combo with the last hit of Condemnation to make it work. This would normally be pretty easy since Condemnation's last hit is ranged, but Volt has iron stance we gotta break through first and he's not just gonna stand there and let me hit him either. This is where guard manipulation makes a comeback. We can guard manipulate him into doing two attacks. It's a 50/50 between him casting Bolt Strike or using an attack where he sorta spins in place and then taunts. I wanted to use the latter attack to start a combo since the taunt leaves him completely open, but Volt wasn't being very kind to me so I used the casting time of Bolt Strike to do it instead. Before I use Condemnation, I try to soften his iron stance up just a little bit with Sigil Spear so that it'll hopefully break on the last hit of Condemnation (no calculations or anything here, just praying).
In the combo, I do a double Condemnation at 1:22 to reset the weakness combo. The first Condemnation mark knocks him down and the second hits his weakness after the timer runs out, which allows me to easily restand and reset him with Grave.
BGM:
Volt Kraken Stage - Mega Man X5
Provided by @BallinDeez
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