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Ghost of Tsushima: Legends - Moon Master Cancel vs Stone Stance (Read description for explanation)

Автор: Tony Tran

Загружено: 2022-09-09

Просмотров: 15580

Описание: Balancing issues and exploits in Ghost of Tsushima: Legends -    • Balancing issues and exploits in Ghost of ...  

Moon Master Cancel or MMC holds significant advantages over other stances as it ignores the law of stance switching used to maximize stagger damage and deal with corresponding enemy archetypes. There are players that view MMC as an exploit and a way to cheat the game while others see it as a form of animation cancel similar to reload cancel on bows. However, MMC is an unintended mechanic in Ghost of Tsushima. In order for MMC to be labelled as an exploit, here is a summary of what it can do versus other stances and playing the game as intended during melee: staggers most enemies faster than the corresponding stances, enemies do not parry or evade MMC allowing freedom for the player to be aggressive in melee -I suspect the A.I. does not register such an attack by the player-, generates melee resolve faster than the other stances, deals higher damage per second than other stances, has no killing animations unlike other stances, can force kill certain enemies during the presence of a disciple of Iyo, does not break the Assassin's vanish technique, contains super armor bypassing the need to roll the perk on a charm, and lastly it can hit multiple enemies without committing to the full 360 spin so long as enemies are congregated.

Personally, I have no problems with animation cancels such as cancelling an attack with blocking, evading, or rolling because it allows players to change their minds mid swing to avoid incoming attacks from enemies. This can give liberty to melee combat letting players to play more freely knowing they can always cancel out an attack due to danger. However, to attack and cancel it and repeat the process is a questionable act of legitimacy as this particular tech or exploit holds significant advantages and unintended gameplay mechanics. There are much more powerful tools existing in the game such as Spirit Kunai, poison darts accompanied by Assassin's Deadly Nightshade, Toxic Vanish, Black Powder Bombs, and reload cancel (easier to perform than MMC) on a Hunter using Skipping Stone Bow. However, the difficulty to execute a tech or exploit is not a valid excuse.

Using MMC in conjunction with the Assassin's Vanish, Black Powder Bombs, and Skipping Stone Bow will lead to much greater results versus legitimate gameplay, especially in sessions such as Rivals and Survival because each hit and kill from MMC generates more melee resolve than other stances. To accurately measure MMC's efficiency and effectiveness, Rivals or Survival are modes serving as good candidates. Measuring MMC's effectiveness and efficiency on a single enemy or wave 0 in a survival match would not be as accurate because as time goes on, the results of MMC will show itself through the 'accumulation of hits and kills.' Throughout matches, you will notice more resolve generation leading to more ultimate usage and faster enemy wipes. It isn't a coincidence that people use MMC.

In this demonstration of MMC, I will provide a measurement of MMC's effectiveness and efficiency versus Stone Stance by completing wave 0 in Blood and Steel. I ran 5 tests for MMC and Stone Stance totaling 10 tests and the results were consistent; MMC beats out Stone Stance without a contest when it comes to safety, efficiency, and ease of use in melee. Even though, there are randomly generated enemy placements and behavior, I made sure the tests would only count if I can kill the Oni Archers before they teleport in order to hold sounder tests. Not only was I able to accomplish faster times with MMC, I was able to accomplish it in a safer manner while being aggressive versus legitimate play or Stance Switching, where I would have to be more cautious and abide by the melee mechanics of dodging, parrying, and attacking. The wonderful and unique sword combat of Ghost of Tsushima should not be tarnished by MMC. With the mode Rivals in play, it is unfair for players who cannot use MMC to compete with players who can.

Timestamp:
01:05 and 02:08 - Vanish is not broken with MMC. This makes Rivals unfair as the Assassin will be attacking with reckless abandonment without resistance from enemies and Assassins will not worry so much about dying than other characters.
04:09 and 06:06 - Melee attacks from other stances breaks Vanish, which abides to the game's rules.

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Ghost of Tsushima: Legends - Moon Master Cancel vs Stone Stance (Read description for explanation)

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