Building a Better First Person Controller with Cursor Rules (Unity + AI Workflow)
Автор: Ethan Dev
Загружено: 2025-12-04
Просмотров: 770
Описание:
Cursor Rules file is here: https://pastebin.com/ePBDPsbb
In today’s video, we take another step forward in building our First Person Controller template using Cursor. I’ll show you how I create and use Cursor rules to generate cleaner, modular Unity code, avoid common project issues, and speed up my workflow.
We also add new features like stamina, head bobbing, and finally split everything into three modular scripts that connect automatically.
If you want to improve how you work with AI inside Unity, this one’s super helpful.
Feel free to leave ideas for the next feature—we’ll jump into multiplayer soon!
00:00 Recap
00:28 What Cursor rules are
00:36 How to create Cursor rules
01:46 Rules on action
02:26 Working Example
02:40 Adding head bobbing
03:08 Refactoring code with Cursor
Keywords: unity, cursor, AI coding, first person controller, unity tutorial, cursor rules, unity movement, head bobbing, stamina system, modular scripts, game dev workflow, unity beginner, unity AI tools
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