Attack Helicopter System ( Unarmed ) - Trailer - Unreal Engine 5
Автор: Ömer
Загружено: 2026-01-01
Просмотров: 63
Описание:
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A fully physics-driven attack helicopter system delivering realistic flight behavior, dynamic rotor wind forces, altitude-based turbulence, ground taxi movement, and immersive rotor audio — built for uncompromising realism and cinematic aerial combat.
Features:
Supported UE Versions ( 5.4.4 and+ above )
Realistic Helicopter model.
Fully Physics-Based Flight System.
Realistic Helicopter Driving & Handling.
Dynamic Rotor Wind Force Interaction.
Math-Based Hover & Rotation (No Animation).
Altitude-Dependent Turbulence Simulation.
Smooth Takeoff & Landing Behavior.
Ground Taxi Movement (Left / Right Steering).
Authentic Speed, Turn & Brake Ratios.
Adaptive Rotor RPM Logic.
Realistic Rotor Sound System.
Self-Destruction on Hard Crashes.
4 LOD (Level of Detail) to optimizing the performance.
Clean, fully commented Blueprint code for easy customization.
This attack helicopter system is built from the ground up as a fully physics-based flight platform, prioritizing realism over animation-driven shortcuts. All lift, rotation, stabilization, and movement are calculated mathematically in real time, delivering authentic helicopter behavior both in the air and on the ground.
Rotor systems generate dynamic wind forces proportional to their rotation speed. Nearby physics-enabled objects are affected by this airflow, creating believable environmental interaction. A dedicated rotor sound system reacts to rotor RPM, reinforcing immersion and giving clear auditory feedback during idle, taxi, takeoff, hover, and flight.
While hovering, the helicopter maintains balance through continuous mathematical calculations rather than animation-based logic. Turbulence is altitude-dependent: near the ground, the helicopter remains relatively stable, while higher altitudes introduce stronger wind influence and increased shaking, simulating real atmospheric conditions.
Takeoff and landing are smooth and weighty, with realistic inertia. Rotor RPM adapts naturally—spinning at lower speed while grounded and accelerating once airborne. When on the ground or on a runway, the helicopter can taxi and steer left or right, allowing precise positioning before takeoff.
Speed, turn rates, and braking behavior are carefully tuned to closely resemble real-world helicopter dynamics. In uncontrolled landings or collisions, the helicopter automatically destroys itself, reinforcing risk, realism, and player accountability.
This system is designed for high-fidelity military simulations, realistic action games, and cinematic aerial combat scenarios where physics accuracy and audio feedback truly matter.
Technical details:
Number of Blueprints:3
Number of Skeletal Meshes:1
Number of Physics Assets:1
Number of Skeletons:1
Number of Animation Blueprints:1
Number of Animation Sequences:3
Number of Material Instances:2
Number of Textures:5
Number of Input Actions:6
Number of Input Mapping Contexts:1
Number of Float Curves:1
Number of Metasounds:1
Number of Sound Waves:2
Number of Sound Attenuations:1
Number of Structures:1
Input: (Keyboard and Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
File size: ( Without Demo folder )
Unzipped: 76.9MB
File size: ( With Demo folder )
Zipped: 55.9MB
Unzipped: 80.6MB
Notice!: This product needs ChaosVehiclesPlugin. ChaosVehicles plugin must be enabled from Plugins settings!
Notice!: This product needs Metasound. Metasound plugin must be enabled from Plugins settings!
Please feel free to contact me with your questions, comments and support.
Mail: [email protected]
Instagram: omr.games
Discord: omr.games
WhatsApp: +90 554 183 5094
Youtube: Omr.Games01
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